

But i know that once extracted correctly the D3-Decrypter works too for D3 Files from ps3 Packages and if you was able to decrypt it i suppose it was extracted correctly because else chances are high (1:255) that the D3Decrypter would not even load it.īut i also heard of that some patches makes many mods impossible, i think it has mostly to do with Items that can not be simply swapped any more, but most probably affects Stats of them too. I have categorized what system each write-up is centered towards, however same basic principles should be applicable to any system you can alter stack memory on.I don't know if this is the right place*to*put this.Well, honestly i have no clue on ps3 because i never owned one, so. Note: I only personally mod via memory on Switch, so keep that in mind as you read my personally written documentations. YT: item_slot.txt and categorizing gear Data Mining YT: Navigating the Editor (Slightly outdated but will still give you gist of it all) Pulling Your Saves (For any editor based on the original by Jappi88 & CKY) PS3 Save Decrypter - A decrypter for PS3 savesĭ3 Studio - A save editor for Diablo 3 RoS/Eternal Editor Tricks STL files into both raw and hashed (gbid) lists

Therefore, I'm well aware that there may be (Most likely are) inaccuracies here and there in my collection I've put together.

NOTE: I don't consider myself an expert by any means, nor am I foolish enough to think I'm incapable of error. My point in putting this together is to first, give new modders a library of information to get started with, and second, to try and wash out the elitism and lack of community I see plaguing the scene these days. There are so many great people modding out there, but there is also a lot of elitism mixed in as well. The point in me putting this together is to try and to heal a broken community. The point in me writing this and putting this collection together is not to make a name for myself, nor to stir the pot.
